Publisher |
Virtual Programming
|
Type |
Update |
License |
Commercial |
Version |
1.06 |
Date Added |
5/28/2004 |
Size |
795 K |
Virtual Grand Prix 2 1.06
VGP2 is the an advanced open-wheeled racecar simulation, developed by Paolo Cattani and his staff at AlasSoft using industrial automotive standards for the simulation of the dynamic components (whose parameters were tuned using real telemetry data) and tested by real one-seater drivers.

a) SKY PROBLEMS
This 1.06 version fixes a problem that may happen with some graphics card/drivers that prevents the sky from being displayed correctly. Unfortunately, the new sky-drawing method may be slower on older graphics cards, thus reducing the framerate (especially on old iMacs).
b) FORCE FEEDBACK
Because of the latency of many force feedback devices a tradeoff must be found between realism vs stability. This 1.06 version has a slightly improved filter that should reduce "resonance" and oscillations on the steering wheel. However, they will not be completely eliminated, because filtering these frequencies more will result in poorer realism in the simulation of forces applied to the steering wheel.

Classic and Mac OS X
• MacOS “Classic? operating system 8.x/9.x
MacOS “X? 10.2 or better.
64Mbytes of RAM
• Accelerated 3d video card with at least 8Mbytes of graphics RAM

Virtual Grand Prix 2


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Evandro (10/6/2004 - version 1.06) |
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MacPete (5/29/2004 - version 1.06) |
I have not the Sky issue in my setup (dual G4 MDD + Radeon 9000 pro) but the game, event with this patch, does not support the FFB in my controller.
Anyway, the game runs like a dream. |
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