Publisher |
Guild Software
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Type |
Demo |
License |
Demo |
Version |
1.8.219 |
Date Added |
5/14/2012 |
Size |
230.4 MB |
Downloads This Version |
1,942 |
Downloads of All Time |
27,029 |
Vendetta Online 1.8.219
Vendetta Online is a massive multiplayer game that permits thousands of players to interact as the pilots of spaceships in a vast universe. Users may build their characters in any direction they desire, becoming rich captains of industry, military heros, or outlaws. A fast-paced, realtime "twitch" style combat model gives intense action, coupled with the backdrop of RPG gameplay in a massive online galaxy. Three major player factions form a delicate balance of power, with several NPC sub-factions creating situations of economic struggle, political intrigue and conflict. The completely persistent universe and detailed storyline add to the depth of immersion, resulting in a unique online experience.

Version 1.8.217:
'Entering Universe' takes time on your first post-release login, but is much faster from then on.
Fixed problem with leaving the gunnery position of a ship while that ship is docked to an npc capship. You are now sent to your home station.
Removed Voice Chat errors from in-game chat log. They now only appear in the errors.log file.
All finished Border and Hive Skirmishes should now be removed from the mission list.

Universal Binary (PPC/Intel)
Mac OS X 10.3.5 or later 1GHz G3/G4 or better, 384MB of RAM 3D Hardware Accelerator - Fully OpenGL compatible 32MB videocard with Hardware Transformation & Lighting (T&L). Keyboard/Mouse and CDROM 200MB of harddrive space 56k internet

Vendetta Online


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Big Wanker (8/23/2012 - version 1.8.219) |
Well my rating is based on the game, but not the number of players.
The number of players in game sucks and yet the game itself is good, but without more players it sort of sucks too. So I'll give the game great rating. But it gets really boring quick with no one around to shoot at except NPC robots |
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2nd Time Around (5/9/2012 - version 1.8.217) |
Returned to this game after seven years; technically, it is nicely rendered and reasonably well behaved. It is a PvPer's game, primarily, although non-PvPer's (like me) can find enough to do to warrant the subscription rate. Unfortunately, as has been mentioned before, griefing continues to be a big issue and has only gotten worse. After a couple months I've once again cancelled my subscription; I've no interest in a game that, although beautiful, passively promotes online bullying. I doubt I'll be back. |
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Bobbie (12/28/2011 - version 1.8.199) |
The game is not boring, and technically it's a very satisfying space simulator. It does, however, take a lot of time to do anything or go anywhere. The real problem is the uncontrolled griefing that goes on constantly. Although Guild claims they don't tolerate it, they have their own definition that excludes all conceivable human behavior. NPCs that are supposed to assist when you are illegally attacked are underpowered and no help, and a player organization created to alleviate the problem spend all their time role-playing and do not actually assist anyone in trouble. Ryan Reign is one of the most notorious griefers in the game, so naturally HE'S having fun (at the expense of new players). VO has the same core problem as EVE: no level caps, meaning the players griefing you now will always be more powerful than you. This should have been a great game, but the griefing makes it a complete waste of time and money. Everything you manage to build (and rebuild and rebuild) will be destroyed (repeatedly) by these bullies, and that does not meet anyone's definition of fun. |
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BLACKRABBIT (11/20/2011 - version 1.8.197) |
This is the most boring game you will ever play. You have to travel everywhere, which is really SLOW. Just to do a trade mission is holding down the tab key, for, get this, 14 minutes while you jump and jump and jump. Try it. You will see. Then there is mining. OMG. It is slow and slower. So, last is trading, in a big ship that is even SLOWER. Don't belive me? try it..... you will see. |
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Devskilledthis (6/2/2011 - version 1.8.177) |
Game is dead.
User base is about 10 regulars that have been there for years, and seem to suffer from personality disorders, then five or six trial members at a time. Half won't speak your language and the other half will troll you for a friend key.
They run multiple IRC bots for weirdos that are't even playing to annoy you with details of their lackluster lives. This also gives the illusion of no zero player time, which is false as there are least four or more link campers on at any time, which might be your only company for hours.
The Manual is hidden inside the application package. The tutorials are hideous overwritten walls of text. The user base will tell you "RTFM" or to look on the wiki, or to download a dozen plugins to make the UI not complete crap, etc.
Game could have done well as a simple $40 client/server package like Halo with user made mods. Instead its a dead fish with bad reviews going back six years.
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