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TripleA is a turn based strategy game. TripleA comes with multiple games and over 100 more games can be downloaded from the user community. Supports single player vs AI, hot-seat, Play by Email, and a hosted online lobby.
Mac OS X 10.0 or later Java
(this can be used for new file versions to show what changed)
Version 126.96.36.199 (Finder reports as 10.2): * Fixed bug in Paratroopers code, causing paratrooper attacks in coast territories on maps with scrambling to never actually take the territory. (veqryn) * Creating a simple Ping method inside of the Chat Controller, that will ping all computers once every minute, hopefully improving everyone's connections. (Sean Bridges & veqryn) * Allowing people to hold SHIFT down while their mouse is over a territory in order to keep that territory in the Territory Panel, no matter where they move their mouse afterwards. (frigoref) * Changed EndTurnDelegate so that Units Changing Ownership, and Hitpoint Repair, will still happen even if you have lost your capital. (veqryn) * Getting MooreAI to submerge subs if only enemy air is left. (hakon) * Fixing "Edit Unit Bombing Damage" for maps that use territory based damage, such as ww2v3. (veqryn) * Allowing new option for the Play By Email / Play By Forum poster, to "Include Overall Dice Statistics" in the post/email. (veqryn) * Improving the menu "GAME -> SHOW DICE STATS" to give information per player, as well as totals. (veqryn) * Getting engine to record if the dice thrown is in Combat or not, for the dice statistics. (veqryn) * Getting engine to record which player is rolling dice for the dice statistics. (veqryn) * Adding scroll bars to edit place unit panel and non-tabbed purchase unit panel. (veqryn) * Fixing non-serialization error when attempting to save the game after a successful aa gun roll, but before selecting casualties. (veqryn) * Improved bombing result display to show ignored dice if there are any, and improving history panel to show the rolls for each target unit. (veqryn) * Fixed integer array error in Strategy Bombing with Heavy Bombers, causing the second half of all rolls to not be rolled, thereby defaulting to one each. (veqryn) * Fixed null pointer for undoing a placement made by UK in global 1940 maps, caused by the new no-air-checking delegate [players will need to update their 1940 maps though]. (veqryn) * Creating framework for TripleA to use proxies to connect to the internet. Allowing map downloading, PBEM/PBF, and dice servers to use a proxy. (veqryn) * Improving "Draw Territory Borders On Top" so that it will automatically switch to "medium" if you are on "low/default" and are zooming, and switch back once you stop zooming out. (veqryn) * Changing lobby moderator ban/mute options to make more sense, by only giving 3 options: name only, everything, or cancel. (veqryn) * Adding a backup lobby properties location on the tripleawarclub, in addition to the one on sourceforge. (veqryn) * Fixed null pointer error in MovePanel.selectEndPoint when clicking to move a unit to a territory with no connections. (veqryn)
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