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Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end. Currently Open Emu can load the following game engines as plugins: CrabEmu adds support for Sega Master System, Game Gear, SG – 1000 Gambatte adds support for Game Boy and Game Boy Color Gens/GS adds support for Sega Genesis, Sega CD and Sega 32x Nestopia adds support for NES/Famicom SNES9x adds support for SNES and Super Famicom Visualboy adds support for Game Boy Advance Open Emu also supports high quality scaling with Open GL, multi-threaded video and audio playback as well as individual features and preferences per game engine, such as NTSC video signal emulation for the Nestopia core.
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