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Skyscraper aims to be a fully-featured, modular, 3D realtime building simulator, powered by the Scalable Building Simulator (SBS) engine. The main feature SBS provides is a very robust elevator simulator, but also simulates general building features such as walls, floors, stairs, shaftwork and more. Many more things are planned, including gaming support (single and network multiplayer), and a graphical building designer. Skyscraper is written in C++ and uses the Crystal Space 1.4 graphics engine, the wxWidgets GUI library, and is multiplatform. The current versions aim for a future 2.0 release.
System Requirements:
• Mac OS X 10.4.11 or higher
Fixes/Changes:
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Version 2.0 Alpha 7:<ul><li>added braille fonts <li>added support for elevator panel switches and knobs <li>added elevator fan toggle <li>door open and close buttons now support specific doors <li>added door hold feature <li>elevator now resets queue search direction if last entry in active queue is in the opposite movement direction <li>elevator doors no longer try to open if you press the call button as it's passing the floor <li>floor buttons now properly add floor route if pressed on the same floor as elevator is moving <li>Fix for vertically-moving elevator doors' offset calculations <li>Elevators now properly sync camera offsets if a person boards a moving elevator <li>Fixed an issue where the random activity system wouldn't select the top serviced floor <li>added standard doors to elevator objects <li>added sound support to doors <li>fixed a crash that occurred if ServicedFloors included an invalid floor number <li>added internal error reporting system <li>new object tree browser <li>elevator parking fixes <li>call cancel now only works in fire phase 2 mode <li>elevators now reroute properly if switched to fire phase 1 mode while moving <li>added object deletion support <li>added elevator run/stop states <li>arrival notification can now be performed at the start of leveling or at deceleration <li>Added adjacent floor check - eliminates crashes related to trying to create floors in the wrong order <li>Elevator doors no longer open when parking <li>some interior elevator objects now stay enabled while user is outside elevator <li>grouped floors now also enable stairwells and shafts <li>Added braille callbuttons <li>Elevator beep sounds now support floor number substitution <li>added support for direction message sounds <li>added separate folder for screenshots, and switched format to jpeg <li>added support for elevator music <li>ShaftCut and CutStairwell commands now cut external objects <li>Added support for displaying last clicked 3D position <li>Added Housing Estate building <li>Added support for changing door speeds <li>added SVN versioning info <li>Elevator objects can now be used in certain global commands <li>fixed a peak mode dispatch issue <li>Added case insensitivity support for file loading <li>Internal indicator vertical positioning fix <li>App now displays missing files after building load <li>Texture rendering fixes <li>added "open" parameter to doors <li>added DepartureDelay and ArrivalDelay elevator parameters <li>Error reporting system is now more verbose about certain errors <li>added sign textures <li>added nudge mode</ul>
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