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Golly is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki. Our goal is to write a world-class Life simulator, solicit ideas and help from the planet's best Life hackers, and share some of our excitement. Golly's key features: Unbounded universe (limited only by memory). Fast, memory-efficient conventional algorithm. Super fast hashing algorithm for highly regular patterns. Responsive even while generating or garbage collecting. Reads RLE, Life 1.05/1.06, and macrocell formats. Can paste in patterns from the clipboard. Auto fit option keeps patterns sized to the window. Full screen option (no menu/status/tool/scroll bars). Built-in HTML help system (thanks to wxWidgets).
Mac OS X 10.4.7 or later
(this can be used for new file versions to show what changed)
Version 2.4: * Fixed bug that prevented 64-bit Windows app using more than 4GB of hash memory. * Fixed bug that caused corrupted macrocell files if saved with timeline data. * Fixed bug in Langtons-Ant.tree that had ants colliding incorrectly. * Fixed Mac app crashing if user's language setting is non-English. * Clipboard data on the Mac now uses LF as the end-of-line character rather than CR. * A pending paste is aborted if the main window becomes inactive. * Error messages from each algorithm are shown if a pattern file can't be loaded.
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