Report a dead link
Submit a file
$9.99 @ MacGameStore
/ submit a file change
Submit a File Change
Information About You:
Information About The File:
Change File Request (same version)
New File Version (update)
Adventure & RPG
Board & Card
Maps & Scenarios
Mods & Plug-ins
Skins, Models, & Objects
Strategy & War
Quake 3 Arena
Universal Binary (PPC/Intel)
I don't know
Use this form if you wish to submit a change to a file already posted here. If this is a full version update, then please supply "File URLs" in the field provided.
All fields in red are required in order for your submission to be considered.
Any PC-only games will be rejected!
Game design just got easier with Power Game Factory, software for creating side scrolling action games for the Macintosh. Featuring a polished graphical user interface, Power Game Factory is capable of producing games similar to many of the most highly regarded 8-bit and 16-bit console video games, but with far superior graphics and sounds. Best of all, no programming is required.
Mac OS X 10.2 or above 800 MHz or faster processor 256 MB memory (512 MB recommended) 2 GB available disk space 32 MB graphics card or better Image and sound editing applications recommended
(this can be used for new file versions to show what changed)
• The correct transitional frames are now displayed when a player with mirrored frames jumps and turns to the right in mid-air. • The effects of the Falling Damage property have changed; damage is no longer sustained when the character is falling at less than half of his maximum downward speed. • If the player can fly and has a Gravitational Acceleration Rate of 0, he now re-spawns properly instead of hovering in the air indefinitely after dying. • Stomping an enemy can now trigger a Being Hit character routine. Previously, only projectile impacts could trigger Being Hit routines. If the No Attack Sequence When Running While Firing checkbox is not checked in the Player Sets Window or Character Sets Window, the character's leg turnover animation will no longer be reset when the Attacking while Running frame is displayed. Contextual menus have been enabled for editing weapon icon masks in the Weapons Window. • When a character releases a child character, the parent is no longer assigned the child's dying related properties. • When a character tilts his weapon up or down, his animation sequence is no longer reset to the first frame. This allows for more fluid running animation sequences.
NEW File URLs:
(seperate each file location with a return. Add "MGF Hosted" if we are host of the file)
Special instructions for our staff:
Enter the following submission
password in the field below:
Holy Schmoley 39 games for $19.95 !
MacGameStore Black Friday Event
Blizzard Games to Utilize Metal API in OS X
New iMacs Released - 4K 21.5" and 5K 27"
Big Back to School Sale @ MacGameStore
Elite: Dangerous Lifetime Season Pass is back!
Aspyr Summer Sale
Valentine's Day Bundle
Solitaire Match 2 Cards Valentines Day
Valentines Day Griddlers
Lost Amulets: Stone Garden
Mystery Trackers: Raincliff's Phantoms
Albert and Otto
Dark Romance: Vampire in Love
DragonScales 2: Beneath a Bloodstained Moon
The Ritual on Weylyn Island
Construction Simulator 2015 Gold Edition
Travel Riddles: Trip To Italy
The Ables: Freepoint High
Riddles of Fate: Into Oblivion Collector's Edition
Lost Amulets: Mystic Land
XCOM 2 - Reinforcement Pack DLC
Auto Dealership Tycoon
Agatha Christie - The ABC Murders
this space intentionally left blank
Put Mac Games Files On Your Site
Contact Mac Games Files
About Mac Games Files
Mac Games News
Copyright © 2000-2007 Macgamefiles.com, All rights reserved.
Terms and Conditions
. Visits: 64,801,120