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Green Tech is a Doom 3 weapons modification. Some of the features: -demons will not disappear; -men and zombies will not "explode"; -added the RealMetal FX; -added a new core that permits to switch on or off the light on any weapons (use the "X" key for do it); -new flashlight more luminous; -new sparks and lights effects for any weapons; -new review of any weapons; -fixed some little bugs of GT version 1.1. -all the weapons, without the chainsaw and the soul cube, have an integrated green light; -the flame, when you shot is green: -many skins of guns are green; -more clip for all the weapons; -the pistol and the plasma gun, are more quickly to shot; -edited two posters, the first two in the first level; -edited the textures of PDAs; -deleted the UAC logo and replaced with the "TECH" logo; -maximized the life to 150; -maximized the armor to 150; -new loading background; -new texture for "mars"; -many skins of characters are green; -added the shadow in single player mode; -support for Doom3 1.1 & 1.0; -support for Doom3 Italian and international; -made green the headlight of our drop ship; -made green the RoboCola's tin and machine; -made green the coin-in "Super Turbo Turkey Puncher 3"; -changed the sound of the pistol and the machinegun; -made the nightmare modality ever disponible; -the minimum limit of life in nightmare modality is now 50; -all the cursors are green; -the pda and main menu guis are green; -more points with "Super Turbo Turkey Puncher 3"; -optimized the multiplayer game. Many other modification are visible when you play Green Tech.
• Same as retail Mac Doom 3 by Aspyr: Apple Macintosh G4/G5 and Aspyr's Doom 3.
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improvements / new features updated regularly
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