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Remember classic action platformers like Montezuma's Revenge or Dark Castle? Wish there were some modern games like those for the Mac? Well, wish no more! Midnight Mansion brings you classic action/exploration gaming with vivid 32-bit graphics, original sound effects, and professional quality music. As Jack Malone you will explore eight huge mansions, each filled with traps, puzzles, and secrets, as you search for legendary treasure. Ride on conveyor belts, avoid zapper beams, and dodge monsters as you collect keys that give you access to new areas of each mansion. Features A fun tutorial mansion to get you right into the game Over 750 rooms to explore in eight giant mansions A wide variety of unique and challenging monsters Non-violent gameplay so the whole family can enjoy the game Spine-tingling original sound effects and pro-quality music A suspend game feature that allows you to step away from the game at any time and come back to it exactly where you left off Fluid 60fps animation to keep the action intense Multiple user accounts so that everyone in the family can easily keep track of his own progress Online high scores allow you to compete with other players Movie recording feature that creates movies of each game that are so tiny, you can easily email them to friends A fully featured mansion builder so that you can create your own levels
Any Macintosh capable of running MacOS X MacOS X 10.1.5 or higher (MacOS X 10.2 or higher recommended) Minimum 20 MB free RAM.
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- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with "Action is permanent", it really is permanent if you leave the room and come back. Also fixed "Action is default room state" to work correct. - Fixed a spot in Cathedral Towers Hard, room 14692, where Jack could jump up a wall under the blue door and get past the door without opening it, thereby getting stuck. - Added "Comments" field to "Mansion Options" in the Level Builder. Great place to store version information about the mansion. - When you first open a mansion in the Level Builder, the Open Room dialog now automatically centers around the mansion's starting room, as set in the Mansion Options dialog.
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