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Scorched 3D is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth, "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for most operating systems.
<ul><li>MacOS X 10.3.9 or later</ul>
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Version 41.3c:<ul><li>Fixed server and client calculating auto balance differently. <li>Money formatting changed so larger numbers are easier to read <li>Added AI logging to enable AI debugging <li>Camera mode is not reset between rounds when only AIs are playing <li>Count down sound for shot timer <li>Made text sound less obtrusive <li>Followed shots now don't flicker when being followed <li>Tank/shield health not shown in some of the camera views <li>Action camera won't follow ship shots <li>Old sight position is now correctly centred on the gun <li>Added option for tank/tree reflections for high end computers <li>Added option for particle reflections for high end computers <li>Restricted view setting is now persistent <li>Fuel position landscape indicator now goes away as soon as the fuel is used <li>The buy and shot timers take account of the latency <li>In game chat now has a moveable cursor <li>More model speed ups <li>Game shouldn't count loading or spectator tanks when calculating who's left <li>Performance improvement for drawing targets and tanks <li>Fixed the winning banner being too wide for the screen when many players draw/win. <li>Fixed round numbers from getting beyond the maximum round number <li>Added residual player settings to settings dialogs <li>Fixed residual players not being recorded correctly <li>Added residual player functionality for non-stats servers <li>Sped up AI turn speeds for non-RTS modes <li>Slightly longer time allowed for people to buy <li>Players can connect immediately after being disconnected (no duplicated SUI/UID issues) <li>Lowered the maximum amount of time for the remove tank setting (added setting to both configuration dialogs) <li>Changed residual players to be on when the setting is on, and not vice-versa <li>Changed the max and min settings for IdleCycleTime</ul>
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