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VGP2 is the an advanced open-wheeled racecar simulation, developed by Paolo Cattani and his staff at AlasSoft using industrial automotive standards for the simulation of the dynamic components (whose parameters were tuned using real telemetry data) and tested by real one-seater drivers. To experience something more realistic, you have to race in real race-car competitions! However, there is also an 'arcade' mode for beginners... VGP2 is an original MacOS game and not a port from other platforms. Therefore it is specially optimised for both MacOS Classic and for OSX. By slightly reducing the graphics detail you can expect very good framerate even on slow Macs, thanks to the original Mac optimised 3D engine. VGP2 includes 20 cars, 15 fully detailed tracks, a network game mode, the 'TrackDesigner2' track editor tool with all the 15 tracks in source format and a championship mode to try to become the new 2003 World Champion. As a bonus the 'Techniques' section of the manual is written by the italian driver E.Colombo. This takes you through a mini-course in the techniques real open-wheeled drivers use to go even faster!
• MacOS “Classic? operating system 9.x MacOS “X? 10.2 or better 64Mbytes of RAM • Accelerated 3d video card with at least 8Mbytes of graphics RAM
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• Various performance tweaks and fixes • New-look GUI
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