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Neveredit aims to provide end-user module editing capabilities for Bioware's Neverwinter Nights role-playing game, which is sold without an editor on the Macintosh and Linux platforms. The project is part of the Openknights Consortium, a group of volunteers teaming up to provide tools for this great game. Neveredit also is open source and its Python code can be re-used for other projects. You can also find the current neveredit API docs at http://openknights.sf.net/neveredit/docs/. Also find neverscript on versiontracker, a standalone version of the script editor included in neveredit.
• OS X 10.3 or Higher • NeverWinter Nights for the Mac
(this can be used for new file versions to show what changed)
• Version 0.8.1 introduces the beginnings of a conversation editor, preliminary support for multi-language editing (both thanks to Alan Schmitt), the ability to add custom talk tables to modules (thanks to Mickael Leduque), lazy caching of editors for better performance, and the ability to add new resource files to a module. Under the hood, this release has seens a vast reorganization of the codebase and many fixes and improvements.
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