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Aleph One is a freeware descendent of Bungie's Marathon 2 first person 3D shooting game. Aleph One supports Marathon 2 and Marathon Infinity data files (as well as other free third-party conversions). A conversion of Marathon 1 called M1A1 and many third party scenarios and net maps are also available. Aleph One features software and OpenGL rendering, Internet play, Lua scripting, and much more. NOTE: Use of the hi-res textures, 32-bit Fusion Sprites and landscapes are highly recommended.
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Version 20081213: Changes: · Netscripts, embedded scripts, and solo scripts run in their own sandboxes · Lua's IO library is now enabled for solo scripts · Lua additions: Monster:accelerate, level completion states, mission flags, Side:recalculate_type (see Lua.html) · Detect monitor resolutions rather than using hardcoded list · Added support for true embedded Lua and MML scripts, which are transmitted in net games (more information about these will be added to the wiki) · Games using embedded Lua or physics now show "Embedded" in the appropriate field in the game information dialog on the metaserver · Control-clicking a player in the metaserver keeps him highlighted through multiple PMs (like in myth) Bug fixes: · Fixed a possible crash when a joiner cancels · Fixed PCR display with time-based netscript games · Fixed a well-known rendering bug where sides near platforms appear to move · Fixed linking to network libraries in Solaris · OpenGL: tweaked the way back buffer clears are done; this should eliminate some more flickering · Clear players/games lists when reconnecting to metaserver · Restored Lua compatibility function set_crosshairs_state · Fixed saving films by joiners · Only use old embedded Lua/MML when a map file with the same checksum as the gatherer's can be found · Added the ability to customize theme scrollbar colors · Fixed the creation of new sides to account for platforms · Fixed a bug that allowed the gatherer to process packets that fail the CRC check; this should fix many remaining instances of OOS · Fixed a bug where shapes patches would crash at the PCR · Fixed the contents of some unused fields in film headers
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