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DRACULA 4 - THE SHADOW OF THE DRAGON
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ScummVM is a classic gaming interpreter and emulator that includes several interpreters for 2D adventures. There is currently support for several interpreters: AdventureSoft (Simon the Sorcerer 1/2), Revolution Software's Beneath a Steel Sky (not yet playable), and a SCUMM interpreter capable of running classic LucasArts and Humongous adventure games using the SCUMM/SPU engine. This includes titles such as Monkey Island, Day of the Tentacle, Sam and Max, The Dig, and more.
System Requirements:
• MacOS X 10.1 or higher
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(this can be used for new file versions to show what changed)
Version 1.1.1: New Ports:<ul><li>Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)</ul>General:<ul><li>Fixed several minor bugs here and there.</ul>Drascula:<ul> <li>Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 - DRASCULA: missing german translation)</ul>KYRA:<ul><li>Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.</ul>LURE:<ul><li>Fixed several memory leaks. <li>Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms. <li>Solved issues with Goewin not always correctly following the player out of the caves</ul>Tinsel:<ul><li>Fix video playback regression in Discworld 2. Parallaction: <li>Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141. Wii/GameCube port: (Also forgot to mention in 1.1.0) <li>Added support for games using 16bit graphics. <li>Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings). <li>Added a new options dialog for Wii/Gamecube specific settings. <li>Fixed a GFX glitch on savegame thumbnails. <li>Added support for SMB mountpoints (Samba/Windows shares). <li>Added an on-screen console, which is shown when ScummVM exits abnormally. <li>Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information. PSP port: (Also forgot to mention in 1.1.0) <li>Added plugin support which allows the PSP Phat to run every game. <li>Added a new virtual keyboard optimized for rapid D-Pad input.</ul>
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