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From the map list image (a newspaper of a UFO crash rumour), the level indicates class. The list of mission objectives also stands out from the pack - nice images, which bring you right in to the feel of the game. Start by pushing a plunger to burst open the gates - but be warned, the opposing team are likely to be ready to resist from now on. Then flick a nearby switch to open the next set of doors (two to the same room), but don't enter yet - you'll need to head up a slope to destroy the radio in a room above. This can be hit from a distance, but almost certainly you'll be facing all the defenders by now. Once the radio is taken out, head through the doors an flick a switch to open a slow grated door (there will likely be defenders firing through this). Now you have the second spawn point (just two for attackers, which is plenty for the size of the map). Ignore the defenders' teleports, and run on to destroy the two barrels keeping the (unfortunately ugly looking) UFO afloat, but don't stop to watch it sink, as there is more to go - you must escape too! Head on to the last radio, and touch to alert your backup team. Then, and this is a great idea for a last objective, wait for the submarine to arrive - yes wait! You'll still be fighting the defenders, but if you manage to resist their onslaught, hop on to the submarine (which moves in to the base, and rises, superbly) to complete the game. Sit back, and read the newspaper informing you that the UFO rumours have been quashed, with the satisfaction of a job well done.
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