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In the mystical underground caverns of Teraknorn, the peaceful Habnabits gathered magical ziridium crystals and practiced their ancient magical arts. One horrible day, the evil insectoid Manditraki invaded, pillaged, and killed the Habnabits with impunity. Their quest - control of the ziridium mines - was given to them by their Dread Queen Xichra. As the last of the free Habnabits, Ferazel must fight for the survival of his race, and wrest the control of ziridium from the filthy talons of evil. Journey across the seven lands of Teraknorn to the perilous Great western desert. Increase Ferazel's skill, stamina, and magic repertoire and avenge your Habnabit brethren. Anything less would amount to betrayal. Ferazel's Wand - the most colossal game from Ambrosia to date - puts you inside the cloak of Ferazel. Jump, cast spells, and travel to the reaches of Teraknorn, enhancing your skill and learning new spells along the way. But each spell uses magic points, so use your magic wisely! Xichra is waiting for Ferazel in her lair - only with strength, wisdom, and experience can she be vanquished. Created by Ben Spees, author of Harry the Handsome Executive, Ferazel's Wand features 23 action-packed levels, each with their share of enemies to fight and secrets to uncover. Also scattered throughout the Seven Lands of Teraknorn are advanced Habnabit magical spells which Ferazel can use to increase his offensive repertoire.
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