The Legend of Crystal Valley 1.0
When Eve receives a mysterious and disturbing letter from her long-estranged father, who for years has lived an increasingly secluded life, she travels to the family estate in France in order to find him. After arriving, she discovers that her father has disappeared.
Now, in order to find him, Eve must explore Crystal Valley, an alternate fantasy world inhabited by strange creatures, and piece together the clues that reveal her family's true identity.
- Discover 9 chapters with more than 150 locations to explore
- Interact with more than 40 key characters including fantasy creatures like dragons, dwarfs, angels and other creatures from European myths and legends
- Use over 150 items and item combinations
- Original and exciting story combining fantasy and Science fiction
- Use magic and magical items to solve quests and puzzles
- Cut-scenes that enrich game-play
Universal Binary (PPC/Intel)
Mac OS X 10.4 or later
The Legend of Crystal Valley
Buy the full game now at Macgamestore.com.
||Ken Spiker (6/9/2010 - version 1.0)
|I played the demo and right away I notice that this game suffers from several severe drawbacks, the most important being the limitation of movement of either the protagonist or the observer. The environment is a 3D simulation, but the point of view is fixed and Eve can only move in very restricted directions. This is a game of exploration and investigation but we are only allowed to explore a few possibilities in each scene and investigate only those objects the game directs you to.
The graphics and animation aren't so hot either. Myst was a great game in large part because the graphics were so stunning. Here the graphics are ordinary, uninspired.
On the plus side, I think it is a wonderful idea for a game. I like this sort of exploration thing. The music is appropriately eerie for a mystery game.
Remember, I only played the demo. I could be wrong. Perhaps later on there would be turns in the story and surprises that would make it all worthwhile. I just felt there was something clunky about the way this game was realized in the graphics and the interface.
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