Report a dead link  |  Submit a file  |  Contact  |  About MGF  |  Help Pro login  |  Developer login
Mac Game Files
WEIRD PARK: THE FINAL SHOWA hot new Mac game release for $6.99@ Macgamestore.com
Mac Games Mac Demos Mac Shareware Mac Updaters Mac Addons Mac Tools
 
Mac Games Details
Publisher rephial.org
Type Shareware
License Free
Version 3.1.2v2
Date Added 2/22/2010
Size 2.2 MB
Downloads This Version 1,295
Downloads of All Time 2,960
Mac Games User Reviews
No User Ratings Yet
Submit Your Review
Angband for Mac 3.1.2v2

Angband is a freeware computer dungeon exploration game based (loosely) on the books of J.R.R.Tolkien. You explore a very deep dungeon, kill monsters, try to equip yourself with the best weapons and armor you can find, and finally face Morgoth - "The Dark Enemy".
Angband has a very long history. It started 1990 as an improved and "Tolkienized" variant of Moria. Moria itself was created in 1985 and was inspired by Rogue (from the late 70s). Countless changes were introduced by many programmers on the way to the current versions of Angband.

Ben Harrison, the previous maintainer, cleaned up the source code and made it easy to enhance and port to the different computer systems. The clean, well commented and modular source is one of the reasons for its popularity and for the number of variants and other extensions available.

It's addictive, very addictive. Your REAL life will be influenced by playing! Don't say I didn't warn you! Angband was originally text-based, but graphical versions are now available for almost every computer system. Some Angband players still use the old ASCII-based graphics. There are even a few sound effects available for multimedia freaks ;-).

The original name "Angband" was created by J.R.R. Tolkien in the stories about "Middle Earth". Angband was a mighty fortified citadel originally constructed by Morgoth (Melkor) in the earliest days of the world as an outlying fortress to his northern stronghold of Utumno. Utumno was destroyed by the Valar, and Morgoth imprisoned in Valinor for three ages, but on his return to Middle-earth, he took Angband as the seat of his power, and raised the towers of Thangorodrim above its gates.

Angband was besieged by the Noldor during the early part of the First Age, but the Siege of Angband was broken at the Dagor Bragollach. It was finally destroyed by the forces of the Valar at the end of the First Age, in the War of the Wrath.

The details of the story can be found in J.R.R. Tolkien's book "The Silmarillion". You can also take a look at the entry for Angband in The Encyclopedia of Arda.





Mac Games Fixes and Changes

Version 3.1.2v2:


Gameplay changes



  • Make paralysis non-cumulative (you can't be paralysed more if you're already paralysed) (#783)
  • New algorithm for device failure rates, and display those rates during the inspect/aim/use/zap commands (#483, #715, #1048)
  • Extensive tweaking of artifact list (http://angband.oook.cz/forum/showthread.php?t=2454)
  • Various randart changes, including random activations on non-lights (#974)
  • Add NPP-style quiver (#34)
  • Tweaks to ID-by-use:
    • Don't display larger than normal base dice (artifacts/boosted egos) until the weapon is attacked with (#982)
    • Notice artifact status on pickup (#1052)

  • Bows of Power/Accuracy should always have a good bonus (#782)
  • Show stat requirements for additional blows when describing melee weapons (#922)
  • Decouple chance to enchant and chance to uncurse (#1007)
  • Increase variability of gold drops
  • Increase prices of ego ammo by assuming +9 launcher
  • Make player races a bit more varied
  • Deep Descent now acts as a 2-level down Teleport Level (#1062)
  • General store buys some stuff again (#288)
  • Empty wands/staffs sold to stores are recharged (#229)
  • Boost device damage on high device skill (#419)
  • Make wands/rods of lightning bolt always beam
  • Mage damage spells have lower mana usage than before, by about half, making using magic when attacking more appealing
  • Detect Invisible spell should reveal non-invisible monsters too (#1047)
  • Combine priest Detect Trap and Detect Stairs prayers (#941)
  • Remove destroyed levels
  • Remove the self knowledge effect (#831)
  • Increase odds of out-of-depth monsters
  • Smeagol now has HURT_LITE (#955)
  • Give rods of lightning balls IGNORE_ELEC (like wands)

User interface

  • New commands:
    • Center map (Ctrl-L)
    • Fire at nearest enemy with default ammo ('h' / TAB in roguelike) (#697)
    • Target closest monster ("'") (#374)
    • Make look/target command a lot more usable, with less stuff cluttering the screen and a '?' display a la the stores (#924, #927)
    • Display shots modifiers on bows in the multiplier
    • Uniques are now all purple (#1000, pending full implementation of extra colours)
    • Destroy command now asks 'yns' to allow squelching
    • Tweak monster recall; (#743, #532, #541)
      • add damage estimates for monster spells
      • add more meaningful colours that depend on the player's state (vulnerabilities and resistances)
      • change the order of sentences

    • Show player-turns on C screen and in dumps (#891)
    • Add "{unseen}" to unaware items in stores (#732)
    • Add price to the item list when the player is prompted to select an item to sell (#861)
    • Add light sources to the quality squelch menu (#1032)

List of bugs fixed

  • Fix ego-item recall on object knowledge browser
  • #443 Lack of HURT_LITE and HURT_ROCK are noted as resistances
  • #688 Fix "learning spells" message when casting
  • #641 Fix Morgoth artifacts *again*
  • #708 Monster recall and object knowledge update more correctly with sleep/scare/etc effects
  • #816 Random teleport no longer prints odd messages if you try to work into a store when it triggers
  • #884 Don't use a turn when an item has no charges (also see #980)
  • #915 Print trampling and pushing past messages only when monster is in view of the player
  • #918 Warn player when melee attacks do no damage
  • #920 Make permarock a different colour
  • #923 Add notify_recharge option to notify on all rod/activation recharges without inscriptions
  • #926 Restore artifact activations to character dumps
  • #929 Avoid giving away unknown pvals in object descriptions
  • #930 Fix prices of known objects with unknown pval
  • #931 Turn off writing the pricing log in all circumstances
  • #933 Fix ID-by-use for AC bonuses
  • #935 Check that the item exists before accessing it in resistance display
  • #937 Quality squelch UI fixes
  • #943 Use correct symbol for wand of teleport other
  • #945 Make scrolls of Darkness notice rDark as well as rBlind
  • #948 Fix corrupted messages when dropping in the home
  • #954 Ring of Accuracy displays (+h,+d) like everything else
  • #967 Ensure that artifacts ID'd by use appear in player history
  • #972 Reword origin of store items to make sense when inspected before purchase
  • #975 Potion of Dragon Breath can destroy itself and cause double-delete
  • #976 Fix recall of artifacts in knowledge menu (also #1065)
  • #978 Stop knowledge menu leaking info via squelch settings
  • #980 Don't use a turn when an ID spell/scroll/staff has nothing to ID
  • #986 Don't show refuelling info for unrefuellable lights
  • #988 Artifact spoilers include curses again
  • #989 When artifact creation fails, fallback to great items
  • #990 Inven/equip windows keep weights closer to item names
  • #994 Make {wielded} inscription change to {worn} as necessary for consistency
  • #1105 Fix OS X directory creation bug
  • #1010 Branding now IDs the item after branding
  • #1011 Fix fail behaviour of gain-one-lose-one stat potions
  • #1013 Multiple brand/slays should only print one message and only print brand messages once
  • #1016 Make jewelry auto-ID properly
  • #1034 Town no longer interrupts level feelings
  • #1040 Object origin now shown correctly on chest-generated items
  • #1042 Fix room lighting crash bug
  • #1043 Rods on the floor now charge as fast as rods in inventory
  • #1053 Show ring and chest mimics in monster knowledge
  • #1055 Fix pval display on fixed-pval jewelry
  • #1064 Stop invalid open/disarm/etc commands repeating
  • #1067 Monster list updates on monster move
  • #1068 Stop stat rings IDing prematurely (interim solution)
  • #1070 Auto-repeat the search command
  • #1081 Correct origin text for items found in chests
  • #1082 Don't print messages for squelched items dropped underfoot
  • #1084 Fix gold generation bug
  • #1089 Fix magic missile's visual effect
  • #1099 Fixed the description of the Berserker spell
  • #1103 Unarmed attacks now allow the player to learn "notice on attack" things
  • #1107 Fixed typo bug display green in 16-color GCU model
  • Much more...




Mac Games System Requirements

Universal Binary (PPC/Intel)
Mac OS X 10.3.9 or later.



Mac Games Download

Angband for Mac









Mac Games NewsMac Games News
Mac Games Store
this space intentionally left blank
Advertising
Put Mac Games Files On Your Site
Home
Contact Mac Games Files
About Mac Games Files
Mac Games News
Total Files
Total Bytes
Total D/Ls
    5,897
1,153.3 Gig
45,663,066
Copyright © 2000-2007 Macgamefiles.com, All rights reserved. Privacy Policy. Terms and Conditions. Visits: 64,438,127