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Widelands is an open source (GPLed) real-time strategy game. It is built upon the SDL and other open source libraries and still under heavy development. If you knew Settlers I & II (© Bluebyte), then you already have a rough idea what Widelands is all about. Yes, it is where the inspiration for Widelands came from... Play it on Mac OS X/Linux/Win against human & AI opponents.
Removed registering functionality for metaserver. This is to be compatible with future changes to the metaserver.
Small text tweaks and translation updates.
New graphics for some buildings and menu pics.
Fix for Multiline Editboxes that could lead the Editor to crash.
Scout runs a little longer to make it more useful.
Fixed descyns happening when a scout left his house in network games.
Healthy soldiers defend while injured ones heal at MilitarySite (bzr:5084)
Fixed bug when PM is send to the player hosting a newtwork game.
Fishbreeder no longer complains about no fish found.
Conquered buildings now appear in statistics.
Improvements in the build_and_run.sh script and cmake building in general.
Sound & Music system is now thread safe.
Win 32 bug fix: Mine symbols were not visible in VC++ builds.
•Mac OS X 10.5 or later.
(5/2/2010 - version b15.4)
Very buggy. Game menus randomly go blank. Left clicking the map opens random game menus. Can't make sense of the game enough to play it.
(9/11/2009 - version b14)
Game wasn't even able to load...
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