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Ultimate Game Programming Guide
Mac Games Details
Publisher Pangea Software
Type Tool
License Freeware
Version 1.0
Date Added 1/9/2008
Size 40 MB
Downloads 2,373
Mac Games User Reviews
Ultimate Game Programming Guide 1.0

Pangea Software's Ultimate Game Programming Guide for Mac OS X is written by Brian Greenstone, the guy who programmed such classics as Nanosaur, Bugdom, Enigmo, Otto Matic, Cro-Mag Rally, etc. In this book he reveals his tricks of the trade along with tons of sample code.

Mac Games System Requirements

Universal Binary (PPC/Intel)
Mac OS X, XCode

Mac Games Download

Ultimate Game Programming Guide

Mac Games User Reviews

Mac Games Rating Tony (4/12/2008 - version 1.0)
I own a copy of the book that I bought last year. If you want to program a Mac Game and use OpenGL, this is the best place to start. It is written by a developer with 20 years experience and numerous games under his belt. He walks you through pretty much the entire process of building a game engine, including sound, keyboard control, and 3D model loading, all in the C programming language. The only downside to the book is that it is 4 years old, and OS X keeps marching on. That said - it's still the best book on programming Mac games out there, and it's great that the author has made it available for free.

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Total Files
Total Bytes
Total D/Ls
1,165.4 Gig
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