| Publisher |
Pangea Software
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| Type |
Tool |
| License |
Freeware |
| Version |
1.0 |
| Date Added |
1/9/2008 |
| Size |
40 MB |
Ultimate Game Programming Guide 1.0
Pangea Software's Ultimate Game Programming Guide for Mac OS X is written by Brian Greenstone, the guy who programmed such classics as Nanosaur, Bugdom, Enigmo, Otto Matic, Cro-Mag Rally, etc. In this book he reveals his tricks of the trade along with tons of sample code.

Universal Binary (PPC/Intel)
Mac OS X, XCode

Ultimate Game Programming Guide


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Tony (4/12/2008 - version 1.0) |
| I own a copy of the book that I bought last year. If you want to program a Mac Game and use OpenGL, this is the best place to start. It is written by a developer with 20 years experience and numerous games under his belt. He walks you through pretty much the entire process of building a game engine, including sound, keyboard control, and 3D model loading, all in the C programming language.
The only downside to the book is that it is 4 years old, and OS X keeps marching on. That said - it's still the best book on programming Mac games out there, and it's great that the author has made it available for free. |
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