Solo Halma (also known as Peg Solitaire or Hi-Q) has very simple rules. Pegs (black stones in this implementation) are allowed to jump over adjacent (vertically or horizontally) pegs. The peg that has been jumped over is removed. So jumps are like captures in Checkers. To move a peg, you select it first by clicking on it, hold down the mouse and drag to the square (hole) to which you want the peg moved. At the beginning, you are presented with the standard configuration where just one peg - the central one - is missing. Therefore, the goal for this configuration is to end up with a single peg in the middle of the board. Some other starting configurations are also available.