Scorched 3D is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth, "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for most operating systems.
Fixed server and client calculating auto balance differently.
Money formatting changed so larger numbers are easier to read
Added AI logging to enable AI debugging
Camera mode is not reset between rounds when only AIs are playing
Count down sound for shot timer
Made text sound less obtrusive
Followed shots now don't flicker when being followed
Tank/shield health not shown in some of the camera views
Action camera won't follow ship shots
Old sight position is now correctly centred on the gun
Added option for tank/tree reflections for high end computers
Added option for particle reflections for high end computers
Restricted view setting is now persistent
Fuel position landscape indicator now goes away as soon as the fuel is used
The buy and shot timers take account of the latency
In game chat now has a moveable cursor
More model speed ups
Game shouldn't count loading or spectator tanks when calculating who's left
Performance improvement for drawing targets and tanks
Fixed the winning banner being too wide for the screen when many players draw/win.
Fixed round numbers from getting beyond the maximum round number
Added residual player settings to settings dialogs
Fixed residual players not being recorded correctly
Added residual player functionality for non-stats servers
Sped up AI turn speeds for non-RTS modes
Slightly longer time allowed for people to buy
Players can connect immediately after being disconnected (no duplicated SUI/UID issues)
Lowered the maximum amount of time for the remove tank setting (added setting to both configuration dialogs)
Changed residual players to be on when the setting is on, and not vice-versa
Changed the max and min settings for IdleCycleTime
I've been playing version 36.2 for a couple of months and love the game. Since the game is designed to run under OSX - it's more difficult to install and lanunch than your typical OSX game because it was designed to run under Unix.
If you're seeing graphical glitches on-screen, then from within the game set your resolution to 640 x 480, full screen and disable all the the graphic options in the setup screen.
ChancellorMinge(6/4/2004 - version 36.2)
dyld: /usr/local/games/scorched3d/scorched3d-binary-OSX version mismatch for library: /usr/local/lib/libiconv.2.dylib (compatibility version of user: 5.0.0 greater than library's version: 4.0.0)
Why do Linux hippies make everything so complicated?