Gettysburg is a regimental level wargame of all three days of the battle between the Union and Confederacy on July 1-3, 1863
Game scale: Squares represent 100 yards, units are regiments.
The Confederate Army of Northern Virginia under Robert E. Lee has invaded the north! His army is about 70,000 men strong with 280 cannons.
General Meade and the Union Army of the Potomac have moved to meet Lee. This army is over 93,000 men strong with 360 cannons.
The last major battle between these two foes was at Chancellorsville where the Union army was driven back but not broken. The South has to do something they are loosing the war in the west and Lee hopes that this invasion will cause Lincoln to draw troops to Washington relieving pressure in the west. The South also hopes that with a victory they will be able to get foreign intervention on behalf of the Confederacy.
Advanced units of both armies have engaged around the small town of Gettysburg Pennsylvania. It is now about 2:00 PM and the Confederates have the upper hand. The only problem for the Confederates is that they have no idea how many Union troops are in the area. Jeb Stuart and the Confederate cavalry are off on a raid and have not reported back with key information about the location of the Union forces. In to this situation you take command...
This game is a beautiful peice of software. It creates a realistic battlemap of Gettysburg and employs civil war tactics and combat in a great way. This is a must for any civil war fanatic or any lover of strategic combat. It has a few small and avoidable control complications which keep it from getting a 5 along with the slightly unrealistic casulty count from receaving fire. Otherwise it is a great game. If you want to maximise your tactics skim the manual to see what terrain and position factors effect combat.