Arcane Arena features a persistent world, massively multiplayer RPG style game. By utilizing a unique battle system in which individual speed characteristics effect the real-world rate at which they receive turns, battles capture both the adrenaline rush of real time games and the complex, tactical satisfaction of turn-based play.
Fixed a problem in the Client where the player list could get screwy after a Host re-connection.
Added help to the Client when a '?' is typed.
That '?' help message is displayed in the Client when a new character is created now.
Fixed a problem in the Client where players logging in with the same name could cause the player list to have problems displaying peoples stats when clicked on.
Changed the Client so that if it fails to load the view plugin, it resets the preferences to use the default view plugin name.
Created a loop when connecting to the Host so the Client will attempt to connect 30 times before giving up.
Fixed a Client bug where using the "Join" button would exit the arena interface briefly before the battle started.
Created a workaround for a crashing bug in the Client which would occur during long extended battles. The workaround is for the view plugin to be re-loaded every 3 minutes during battle.
Added some clipping to the top and left of the view in the view plugins.
Fixed a crashing bug on the OS X Client when trying to switch which view plugin is being used on the fly.
Attempted to fix about a dozen crashing bugs in the Host.
Reduced the number of bosses in boss monster packs on level 101. This was a Host change.
Added processing for two specific macros to the Host. You can now create a macro that is 'u(1)' or 'u(2)' which will use a restore health potion or a restore mana potion respectively, provided the player has one.
Classic and Mac OS X
MacOS 8.1 - MacOS X 10.1.5 or higher