3-D Cannon is a shareware game written for the Macintosh by Bill Corbett. It uses 3-D polygon rendering with optional texture mapping. The game is actually very simple and is modeled after those old games where players try to hit each other by adjusting the angle and bullet velocity of their weapons. Actually the first time I played it, it was two gorillas throwing bananas back and forth at each other. I took this idea and made it into a 3-D game.
Players take turns shooting at each other on top of a 3-D fractal mountain. Each player can rotate their weapon, adjust its elevation, and set their muzzle velocity. Once a player takes a shot, the bullet flies through the air and you get to actually see its flight from the point of view of the bullet!
• System 7
• Sound Manager 3.0 or later
• 4MB of RAM