The layout is very well thought out, it is easy to navigate and at the same time, if you are running from someone without thought, it is very easy to double-back upon the threat you were running from, an excellent quality in a map. To make it easier, the control points are very well named, and there are signs around the ship/plant to lead you to each control point. The objectives themselves are well placed and easily defencible, although you will have to leave them behind for a while if you run out of ammo. The attention to the detail on the architecture is excellent, plenty of interesting shapes to break monotony, and a well balanced use of detail where necessary. Everything is kept simple, profound, and very clean. With the exception of the very large central room, poly-counts are low making this a map suitable for any platform. The texturing is just as good as the structure.
• Unreal Tournament