Tiberius succeeds where so many others fail, creating a fine map, an arena which expertly combines both indoor and outdoor fighting areas nestled deep within the bosom of a dark mountain pass.
Haphazard enjoys all the benefits of good design; it's solid, fast, and visually consistent throughout. Organic textures flow together with all the grace of a cool mountain steam. There are no metal plates, grids of static electricity, Roman columns, or other such foolishness to break up this rock-solid map and ruin the natural connectivity of its graphic elements. Such elegant thoughtfulness on the author's part is to be much appreciated--few mappers have the discipline to maintain visual consistency all the way through their creations, but instead impatiently shake off the trammels of good taste and ruin otherwise worthy maps.
Bots are pathed well, gathering up the normal items, such as Health Vials, as well as key powerups, such as Invisibility. They do not, however, go for the Anti Grav Boots or Redeemer (perfectly understandable for this map)
• Unreal Tournament