When you browse trough several maps, mostly you just get confused everytime when entering a new map. What should you do? Where should you go? However, sometimes you happen to play maps, where you get the idea in the first ten seconds, and know your way around before you have even learned the map. This map is one of them.
I've had a problem with the original UT maps. They didn't fit well enough for serious deathmatching, especially for serious Team deathmatchinig for my tastes. This is why admire flow oriented, smooth running maps so much. This map had never intended to drop your jaws with superb polycounts and flying spaceships. It is simply a smooth gameplay in every aspect. But I have told enough about the idea of the map, let's get more depth in the review!
This map is simply addictive as hell. I was going to only sneak peek all the new maps trough, but this one kept me playing for nearly an hour. System requirements are very light in this one. If your computer can run at least one of the original UT maps, this one will be at least as fast as it is. The lighting is awesome, and the coloured lights look just wonderful. Item placemet is almost perfect too, and reminds me the Conveyor. At least the amp is placed just like the belt in Conveyor, and some stuff need skill jumps to get. Bots had no problems, as they weren't veru unpredictable, they still gave a tough challenge. MaxModule has suggested 4-8 players, which I fully agree. The open rooms work well with 4-8 players, but more will make them shock combo arenas.
Enough said, this map is worth of downloading for every serious DM player. Flow is nearly as good as it can get. Friends of gimmick maps won't benefit much from this one though.
• Unreal Tournament