The main idea of Capture and Hold is to occupy certain rooms and to keep these rooms, which means, defending rooms against the enemy team (it's very much like Domination for Unreal Tournament) Captureable rooms are marked with flags or banners. These rooms have to be captured by running over a capture-point. The concept of holding a room should be clear, kill your enemies so they won't be able to infiltrate your base. You will see the status of the rooms in your extended HUD. An uncaptured room (all room at the beginning of the game) will have white flags. Once a room is occupied by a team, the flag color will become the respective team's color.