Uses higher resolution textures for the clouds, terrain and bodies of water.
Includes volumetric clouds in addition to high-altitude cloud layers.
Improved lighging effects, including lens flare and water reflective glare.
Supports NVidia and ATI graphics using OpenGL 1.2.
Improved missiles and flare visuals and behavior.
Network play allows host to set game parameters, including a time limit and/or a kill limit.
Textures are now TARGA (.tga) format files, and so may easily be edited with an image editor.